The OP tanks of the past, part 2/2

With potential clip damage and only 11 seconds required to unload it, pairing the sufficient penetration of , the tank could simply decimate any tier 7 or 8 tank, and shave off over half the health of tier 9 and some tier 10 tanks. This tank was pushed back to tier 8 with the patch 7. The autoloading 76 mm T91E5 gun it used to have? With 10 rounds, potential damage and 18 seconds to unload? The most common strategy with the autoloader was to simply wait for flanking opportunities, engaging sole tanks or tanks you know you could defeat without taking much damage. The speed of the M41 allowed the tank to zoom around tanks while unloading the massive clip, and that was the most common playstyle players used. The gun, being single-shot, had better gun handling characteristics, but the ability to clip tier 7 and 8 tanks with the autoloader made the autoloader simply a better choice for the tank. Unfortunately, after the 9. While the tank statistics and mobility were sort of buffed, the autoloader was significantly nerfed.

A History: ’s Word of the Year

I will not be talking about specific tools and methods to cheat — they violate the TOS of the game and are highly unfair. Please also note that all comments that link tutorials to cheat or anything will get deleted right away. Cheater 3rd Party Tool Explained: Once a single attack is triggered versus a base, the 3rd party tool will show everything that is within your Clan Castle and also your Trap positions.

But first, I would like to hear your opinion:

War Thunder. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews in Ground Forces the only factor in matchmaking is the highest BR in your line-up and you cannot tune it down like you can in aircraft. Considering the Germans have 5 s (PzKpfw IV Ausf. G/J, Jagdpanzer 38(t)/IV, and the StuG III Ausf.G) All with the.

For reals though, there’s a giant red marker on each enemy in Realistic Battles, if you don’t know how you get killed, you’re really badly failing in situation awareness. And honestly, arcade is even worse in that aspect. Air combat in arcade is a furball every single time. There’s over 20 planes in the sky, all gunning for various targets of opportunity anytime at once. In realistic, you only have what, 12 enemies to keep track of, of which probably only 4 will ever be involved in the same engagment at the same time?

Arcade has much smaller maps and much more enemies to keep track of, and unlike realistic, they come back in a new plane every time, probably gunning for the person who shot them down. Any helpful advice for a noob? My recommendation for aerial battles is to play a bit of arcade to first get the handle of how flying works, and once you’ve played a couple of games to at least get a handle of 3d combat maneuvering and shooting, decide where you want to go from there.

Realistic is more about air to air combat maneuvering and positioning before lining up the killshot. There’s a lot of initial probing, and sometimes fighters will fly around each other before breaking off if the advantage isn’t to their liking. There’s a lot more tactics involved. Good if you want a more cerebral game with more depth. Arcade is all about that twitch shooting, and fast reaction speed.

Flight performance matters less here, flight models are very forgiving, and you can generate energy in ridiculous amounts of time.

One more step

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Matchmaking Rating A player’s match history, showing changes in MMR after each game How To See Matchmaking Rating. Matchmaking Rating, or MMR is a value that .

One of a kind! But is it really truly free to play? September 8, War Thunder is in a genre that is completely new and few and far in between. It is definitely the most fun one in the genre although hit really only provides multiplayer and not much single player content. You get to jump straight into a fight with your seemingly inferior biplanes and other starter planes; but you can still dominate the sky immediately within your first couple of games.

It makes jumping into the flight sim genre a little less daunting. After you earn your wings within the first couple of games you already find yourself upgrading to better planes and being even more dominant in the sky. Now you will find yourself zooming through the beautiful scenery that the game has such as valleys, oceans, and cityscapes. You’ll start to feel more confident and start to do better and better. You start getting excited to upgrade to the next plane in your tech tree.

But eventually you find yourself in a dilemma. If you only play the game without using real money and only using in game credits you will find yourself a bit short on credits. And bit short I mean days or even weeks worth of games to earn enough credits to upgrade your ship.

War Thunder dev diary explains battle rank and more

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It is an opportunity for us to reflect on the language and ideas that represented each year. So, take a stroll down memory lane to remember all of our past Word of the Year selections. Change It wasn’t trendy , funny, nor was it coined on Twitter , but we thought change told a real story about how our users defined Unlike in , change was no longer a campaign slogan. But, the term still held a lot of weight. Here’s an excerpt from our Word of the Year announcement in The national debate can arguably be summarized by the question: In the past two years, has there been enough change?

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Pen- Penetration Ammorack- Ammunition storage Game modes: War Thunder has 3 game modes, from easiest to hardest: Arcade battles, Realistic battles and Simulation battles. You get the same amount of money and research points for upgrading your tank in every mode, but the harder modes give you more research points towards unlocking new tanks.

Arcade battle The simplest and most chaotic of the game modes. They are good for leisure play and grinding tank upgrades.

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A History: ’s Word of the Year

Overall, tanks from the USA faction are exceptionally versatile, sacrificing the advantage of specialization in certain fields so as to perform adequately in any situation. Generally speaking, American vehicles are adequate in most roles, and they are generally “Jack Of All Trades” but lack a specialization. However, they tend to perform well hull down, have good view range, and have good terrain resistance. American guns rarely have stellar penetration values, accuracy, or damage per shell for their tier, instead preferring rapid reload times.

In miscellany, American vehicles tend to be larger than their counterparts, and tend to share many components such as guns, radios and engines, making research for multiple lines easy.

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In this topic, I want to address the following: WT’s aggregate player data and how it colludes actual skill These three main topics contribute to much of the conversation around the balance of this game. There have been many topics posted of very long winning or losing streaks. This thread is an attempt to address why that is and what are constructive ways to suggest improvements.

Having a more balanced game is in the best interest of all parties. QMM vs BR based MM I wanted to state clearly that I personally believe the idea of the BR system is the best scenario this game can have given the incredible breath and depth of the vehicles used in matches. I also want to make it clear that I am not talking about how individual BRs are made that is a whole other can of worms but rather the idea of using BRs to match games versus some sort of player skill metric.

With that being said, most competitive games involve some sort of QMM. The games that are easiest to implement QMM are relatively simple ones where the gameplay is very similar for all players. This is not to say these games are easy, rather very complex variations can come from simple rules! Chess is the prime example of a game with simple rules but very complex and arguably aesthetic results.

A History: ’s Word of the Year

Battle Rating BR is used to balance out planes based on how well they fight, or how dangerous they are. In realistic battles, you have only one plane and it’s BR is used to match you with approximately equal enemies. Usually you should not be put up against planes that are more than 1BR higher or lower than you. In arcade mode it’s a bit more complex. Matchmaking works by using the BR of your top 3 planes in the line-up preset you are using, to calculate a value.

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The Soviet tech tree is extensive, with a couple of decent lines of fighters and good jet options in the end game with the MiG fighter and Il bomber. The UK Britain is another good option for starting players, with some excellent fighters once you get past the biplanes. The Hurricanes are an early workhorse, Spitfires are highly manoeuvrable and well suited to turning dogfights except against the Japanese and the Typhoons and Tempests have good speed and firepower.

Their jets struggled a little at the top end when only the Meteor was available, but the Venom and Hunter are more powerful post-war options. For bombing the Blenheim and Beaufort are fine in Rank I, but things tail off a bit with the Wellingtons in Ranks II and III, which are rather vulnerable to the cannon-packing fighters they almost invariably come up against, then pick up again with the two Lancasters that, thanks to Update 1.

In Arcade mode particularly the favoured US armament of. The USA have some strong later fighters, and a good selection of jets including several F Sabre variants at the top of the tree. Things pick up markedly in Rank II with the introduction of the Bf and Fw series, and they also have the widest range of rocket and jet fighters. Germany also has a good range of heavy fighters from the Bf to the Me s, and plenty of early bombing options with numerous variants of the Ju 87 Stuka for dive bombing, and the He , Ju 88 and Italian S.

Is Your Clan War Opponent Cheating?

In the case of the P J, you have an extremely generous BR of 4. You get the same engine power as the 38L, but actually climb better with a slightly higher top speed than it. To offset this, however, it has boosted ailerons that make it roll like a champ, allowing you to maintain an easy firing solution on anything that you can latch on, save Antons perhaps, which can outroll you at medium speeds. The excellent centerline armament is both reliable, and hard hitting with the added versatility of being able to pop light pillboxes albeit not effectively due to the limited 20mm ammo count.

The 38J is arguably the better grinder due to its ludicrously low BR, but the 38L is still extremely competent, and the harder opposition can be a fun challenge. In other words, this is an American prop that can climb amazingly well — even better than either of the P s.

War Thunder player stats. The needed EFFICIENCY for the specific rank.

To say that War Thunder is an all-encompassing battle simulator is an understatement. World of Tanks may have had a huge head start on console, but the experience War Thunder delivers is quite a different one altogether. Even without a 4K TV myself, everything looks very crisp and sharp in the heat of battle. The audio is equally as impressive, as the cannons from each tank sound varied and I assume authentic , engines can be heard straining going up a hill or dive-bombing in your plane and even the tracks from a tank have a lot of subtle sounds that feed into the immersion.

My favorite part though has to be when you land a good shot on an enemy, as a small window will pop up showing an X-Ray view of not only where it hit them, but the penetration angles inside against the crew as well. This helps you see where you hit if it ricocheted and bounced off, so that you can adjust your angle, decide to flank or change your ammo type. This has pros can cons, as matchmaking is usually under a minute with cross play enabled, but substantially longer without.

Even one person having a tier or two higher of a tank can make a massive difference in a battle, as does player rankings for the experience factor. The main differences will be depending on where, and how, you decide to play. Arcade, which is just that, quickly played matches, enemies being spotted and other assists.

A History: ’s Word of the Year

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10 thoughts on “ War Thunder ” Pingback: Killed in a Smiling Accident.» Blog Archive» A Beginner’s Guide to War Thunder. Blooga March 28, at pm. Hello! I have come here to ask you a question, because you are the only person I can think of who would both know the answer and actually care enough to help.

View Profile View Posts 23 Oct, If i were to play with my friend right now and use 3. The thing to remember is that unlike World of Tanks, War Thunder’s Tier system essentially puts tanks in groups by period of introduction. Likewise, the KV-1 series of which the KV was a very small but late member of the family wasn’t built until , and they were used until the end of the war. Think about that before you go off about fairness. Also remember, that war isn’t about fair, it’s about winning.

This sounds cold and unsympathetic, but it’s not my aim. Your 85mm cannon is more than capable of killing a Tiger II. But you are foolish if you attempt to fight a King Tiger in a straight up fight. Instead work around him and hit him in his flanks where his armor is only 80mm thick and has virtually no slope.

War Thunder Matchmaker – How It Works! (Out Dated)